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At Pico we continue to push the limits of USB oscilloscopes. Our new PicoScope 3000 Series offers the highest performance available from any USB–powered oscilloscope on the market today.
Oscilloscopes in the PicoScope 3000 Series all feature a high–speed USB 2.0 interface, together with impressive sampling rates, high bandwidths and a very large buffer memory.
PicoScope computer oscilloscopes simply connect to the USB port on any standard Windows based computer, making full use of your PC’s processing capabilities, large screens and familiar graphical user interfaces. Whether you’re used to traditional benchtop oscilloscopes or modern PC Oscilloscopes the PicoScope 3000 Series offers outstanding performance and ease of use.
With bandwidths ranging from 60 to 200 MHz your PicoScope 3000 Series computer oscilloscope offers bandwidths previously unavailable in this price range.
The high bandwidth is complemented by a market–leading 500 MS/s real–time sampling rate (most USB–powered oscilloscopes have real–time sampling rates of only 100 or 200 MS/s). ETS mode boosts the maximum effective sampling rate further to 10 GS/s, giving you a more detailed display of repetitive signals.
Of course, a high sampling rate is of little use without…
Other oscilloscopes have high maximum sampling rates, but without deep memory they cannot sustain these rates on long timebases.
Oscilloscope in the PicoScope 3000 Series have buffer memories of up to 128 million samples — that’s more than any other oscilloscope in this price range and means that your PicoScope oscilloscope can sample at high rates even on long timebases.
With impressive sampling rates, high bandwidths and large buffer memory you might be wondering how can you possibly handle all the data that your PicoScope oscilloscope provides? Thanks to the power of PicoScope it isn’t a problem: a maximum zoom factor of 100 million combined with our industry–leading zoom controls means you can see every last detail of your waveform with ease. And thanks to our segmented memory the old problem of seeing a glitch on the screen only for it to vanish before you stop the scope is no more — now each captured waveform is stored in the buffer so you can rewind and review 1000s of previous waveforms.